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Malice as a Place
Malice is a flat planet, one that floats aimlessly in the aether. Many of those who have flown out to the world's end
The people of Malice depend on a trade of services and goods, each individual things worth being determined by those who want them or those who possess them. Trade is the only way to obtain the things you want, but can’t create yourself. It is for this reason that the citadel had built a deep and in depth Athenaeum Vault, which holds all of the records, and possessions of the people in Malice both inside and outside of the citadel. Which is heavily guarded by sentinels of the Sovereign, who is the Emperor of Malice.
Malice has a somewhat Religious government, only one kind of person is allowed to rule, and that person must be vetted as a possessor of Mother’s Blessing, if the current Sovereign dies, the search for a new successor begins, or in an attempt to change things war breaks out, which was the result of the 8th Era Sovereign’s death. The Sovereign has a cabinet of advisors that are chosen by popular nomination by the people, none of these positions being permanent and all of its members being typically easily replaced, how effective the replacements are however is another question entirely, but those who increase efficiency and advances are typically allowed to stay.
The Levels of technology in Malice increased substantially over the past 7 eras, starting with sticks and stones, the first most notable invention coming from the 4th Era, liquid soap and public bath tubs were used everywhere and became an extremely lucrative business. After this came The 5th Era’s water and windmill designs. Which allowed for quicker production, and saw the villages thriving due to separate dependencies on different strands and branches of the Halcyon river. The 7th era redefined heat and fire, and brought us into our bronze age, bringing with it a system of aqueducts to deliver water into the now tall standing walls of the citadel. The use of plate armor went from something only protectors used to be a common item found in someone’s vault. Chimneys stood on every roof, and each night by the fires in the comfort of their homes the men and women of Malice were merry and drunk thanks to the invention of the wine press.
The Civil War, however, put an end to this progressive upward movement, and for an entire era, there was only death, fury, famine, and poverty. Progress was impossible with zealots claiming that inventors were the children of Tivere or wild destroyers of men. With the invention of cannons and the discovery of gunpowder the propaganda saw many leaders discriminating against such people, and hindering the flow of knowledge to prevent any side of the war from gaining an advantage over another.
Malice & her People
“I still don't know who I am or why I was born” -
A Son of Mother
Estorica takes place on a planet/realm that is full of life, experiences, and challenges. We as the characters find ourselves breathing, our skin itches and burns, a flood of thoughts, feelings, and sensations take over your body suddenly and abruptly. Your lungs breathe air for the first time, and you feel the blood in your veins moving as your heart pumps. You feel your body temperature rising as if you just came back from the dead, and have been dead for a very long time. Your eyes were dry, but as you adjust they soon become moist as your vision becomes less blurry you notice you can hear water, you hear animals in the distance. Birds chirp, and beast roar in the distance, as a flock of birds flee rushing in and past your direction. Your body is paralyzed for a moment as you haven’t gone through all of the burst of thoughts and instincts that are now becoming apparent to you but then for some reason or another, you push yourself up off the ground to get a feel for your surroundings. You are naked, the weather may or may not be favorable at the time but the roar in the distance grows louder and closer, and your instincts tell you that you need to get away. It starts off as a movement so sloppy, that one wouldn’t call it crawling, but flailing out of harm's way. Slowly but surely, it becomes a crawl, then a walk, and then you are now running, widening the space between you and whatever scared those birds. You feel light-headed, dizzy even, as you have exerted all of this energy and of course, your stomach is empty, you are extremely thirsty, and you now realize that not only do you need to avoid death, but you need to avoid of hunger and thirst… otherwise, you are essentially inviting death. You are not without gifts though… Through your battles with a beast that may kill you and your search for the materials needed to survive you possess something magical about you… “Mother’s Grace”
“Within this fear and need to survive A kingdom went to war with itself for fifty years, but have now reached the end of a timeless conflict, which has risen time and time again. Fear still strangles Mother’s children. The only means of combating this fear is the only means ever known. You combat fear with knowledge, you either know empathy or you know true fear. You choose your weapon of the two and survive.” -
A Daughter of Mother
You reside on a Planet that you don’t know anything about, but others have been here before you and have left hints, gifts, and means of survival for you to learn from. Some even provide theories on your origins. We are all children of someone called Mother, we were created, and then abandoned or blessed with freedom depending on who you are. With each person that mother created came something different to shape the world, and something different for the world to develop. As we move through the day to day survival, we quickly adapt to our surroundings, become more proficient in surviving the environments we find ourselves in. We are a new breed of intelligence a breath of fresh air as we move through the lands. Eventually, communication is discovered, and languages are either created or instinctively learned, as groups form among the more civilized. Strength is gained in numbers, and foundations around the strong, wise, and fortunate bring more and more hands to stand in their collective right fortune creating a society. Villages are formed, followed by a city, and then eventually with so many people in one place comes a government and with that comes power and influence over groups. Over time these groups can live in harmony, but more often than not, these groups will know war.