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Everyone on Estorica has atleast two accounts, a player account (the account you register with, and link all of your accounts too) and your character account(s) (the accounts that you connect your biography(s) and staff made tracker(s).)
Your player account can have any username you want. Your character account usernames must be the first name (optional last name) of your character. A character account is required for each character with a character sheet.
As an added benefit, you only have to log into your player account to post and when you are making your post you can select a drop down mid post to determine which character you are posting as.
An Orphan is the official species of Malice but cannot truly be called a race/species. They make up every living thing in the world. People, animals, monsters and even some plants and objects.They all have the same level intelligence, and are created on an equal playing field.
Orphans do not have parents. You wake up in a random location, fully grown and developed. You already have all of the knowledge needed for basic survival. You don’t that you
Orphans can take any shape or form that they want, they can start out in any shape or form as long as that form has a basis from lore. This lore can come from anywhere, even outside of our own RP. You can be literally anything you want to be here in Estorica.
Your Orphans appearance can change
What you practice - your body and mind will change to make you more effective at what you do on a regular basis. (example, webbed feet, larger wings, sharp teeth, enhanced vision, enhanced spatial awareness, etc.)
What you eat - your body and mind will change to mirror what you consume, in other
What surrounds you - your body and mind will change to mirror your surroundings. If you are in a cold place for a long time you will be just as cold. If you are surrounded by lava, you will become lava. If you stand/sit in one place for
If it is the first 7 days of your life you can gain any fully developed adaptation in a matter of minutes, however to start an adaptation you require physical contact, consumption, or immersion for it to trigger, and a benefit to survival for it to not be overwritten by your base form otherwise it will be temporary as you move away from the source. Anything after the first 7 days but before 30 days will take 3-7 days to become a quarter of fully developed, and anything after the first 30 days will take 7-12 sets of 30 days or 365 days to become fully developed at a minimum.Fully developed means going from being a 100% your original form to being 100% some other form, and having 0% of your original form.
All food on Malice comes from three possible categories.
Plant - Fruits, Grain, Nuts, Fungi, and Veggies
Everything else - Is made by an Orphan, or was once an Orphan.
When an Orphan is created they are granted Mother’s Grace for the first 7 days of their life. This energy makes it so any damage to an orphan’s body is healed, even death almost instantly. This energy lasts for seven days. An Orphan can still take damage and will still feel pain and an Orphan will not heal if the damage taken is damage by someone else with Mothers Grace.
Magic & Mutations/Adaptations/Divine Energy:
This is the complicated part, but lucky for you you can skip it if you don’t plan on doing anything magical if you do plan too then you need to know this. Magic or Mutation, depending on who you ask, is the ability to project, manipulate, or change matter within the world. You can only do this through physical or mental prowess. No magic/mutation comes accidentally or naturally it must be taught, or learned, and it must be practiced before it is possible to use it to its full potential. When making a character sheet this process MUST be in your history, and if you are starting as a newborn then you shouldn't have any such ability.
An Orphan can learn many things. They might develop the ability to control ice, while no longer feeling the cold. You can find more detailed information here.
Malice - The Planet:
Malice is the name of the planet where the story of Estorica takes place. It is flat, it has a core, and its magical.
There is no coin in Malice, the currency used is the barter system. Things are traded back and forth, or tasks are done for goods. This is subject to change soon, so be on the lookout.
Think Bronze age. We have metal, even special metals only available in Malice. Armor, swords, metal candle holders and chest hinges. Simple things like this. Cannons have been invented but were very quickly outlawed worldwide. Punishment for this is death.
There are two churches in Malice. The Church of Mother, which has nearly died out; and the Church of Algorith; who is the hand which has wiped them out. There are multiple smaller shrines and groups that consider themselves a separate religion from the two main. These are all based on the gods and ‘cults’ of Malice.
There are ten gods, eleven if you count Mother and many do. Only eight of these gods are the faces of seasons. Two including Father, are phases of the moon. You can be born in a certain season, but also land on a special moon phase.
Moon Phase gods:
New moon, Father or Algorith, and Red moon, Tivere; are the only two god which do not have a particular season but can happen during any season.
The one who makes everyone. She is who creates the orphans, who gives them knowledge and who decides what they look like when born. She creates Orphans to store power she steals from other gods, the reason is unclear.
Father is the creator of time, of seasons and gods. He is the creator of even Mother. It is rumored that Father is no longer living.
Nox, is a giant purple dragon. Unlike everyone else, he isn’t an orphan. He is very old and eats orphans to obtain their grace to keep himself alive. Until Nox is killed, nothing can be as big or bigger then he is.
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