January 2018 Featured RPG

The Cycle of Malice estoricaestorica
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Estorica, is an Original Fantasy sandbox roleplay, set in the land Malice. A tale of Innovation and Conflict between Orphans. These Orphans have been granted infinite possibilities by their gods ranging from appearance to ability. The stories these orphans live are made of love, intelligence, violence, and self-discovery. They all share one goal "Live"

   ~Forum Updates

-6/26/2017 Opened
-8/12/2017 The Estorica Discord Server became official.
-9/01/2017 The Fallen Gods Ark Officially started
-10/01/2017 Famine's Lament Event Started
-10/25/2017 Site Revamp and Redesign complete.
-12/1/2017 Plagued Dissonance Event Started

Description: Cloudy with Scattered Thunder Storms
Temperature: Moderate
High: 59°F (15°C)
Low: 47°F (8°C)
093Total
001NBG
025Female
067Male

The Premise - Story

           The Story of Malice is a deep dive of uncertain history and an even more uncertain future. The characters are born fully grown and physically do not age. Instead, they magically adapt and mutate due to the magical nature of their creation. In the citadel of Malice, the people have congregated and organized a form of government, where they had a custom society and reached a bronze age within their history. With Religious zealots and threats of civil war always on the rise, the people struggle to keep a delicate balance. Sometimes this balance falters, and the leader of their world is killed, but other times with great effort and resolve from the citizens of Malice this balance is maintained.


           War and the wrath of the gods isn't the only thing to fear in Malice, outside of the protective citadel walls, lives Nox the great dragon, and outside of him exist beast of different shapes, sizes, and threats who only wish to dethrone him by killing and eating as many people as he does. To avoid his wrath, the people of Malice provide a tribute to the dragon each season, and in exchange, the citadel is spared. The neighboring villages, however, spend each night with one eye opened as between the dragon, the other beast and monsters, and the bandits and tribes that seek power and glory. There is always some new danger to prep for, always some new risk that one takes by living in Malice.


           Which begs the question, If all magic has a source where do we come from? Why do choose to believe in gods we have never seen? The Cycle of Malice states we come from a divine being we only know as Mother, or The Mother of all, who orphaned us right before our first breath. We all share one memory of her, a shrouded figure telling us to "Live"



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Villages are the outlying bits and pieces of 'civilization' that weren't seen to fit in the Citadel, the City. Outcasts, Farmers, Ranchers, anyone that does fine labor but is fit for little else. The peasantry is high here, but there's also trade, lighter but harsher laws, and thankfully relatively tame domesticated animals. Save for the odd or rare local Warlord, incursion, disease, or other strangeness that cannot seem to make it to the gates of the Citadel. These outlaying villages are locations to obtain resources, possible routes of expansion for the Sovereignty. It's where a majority of food, labor, workers, resources, animals, and so on originate. Namely, anything that cannot be found or easily reached within the safety of the walls. The villagers tend to range from friendly to outright hostile. However, they seem to at least maintain some civility in the presence of anyone with rank. Otherwise, your treatment can range from a warm, hearty greeting, to stern looks, folks taking hold of anything sharp or heavy awaiting an opportune moment to remove the 'visitor.' You may live in these places, but remember they are extremely communal, tend to require you do your fair share, as nothing in this life is free.
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The Plains are a simple place, often lazy, breezy, and relaxed in its broad open ranges; it's long empty open fields. Many hills dot the landscape, even small mountains, a beautiful place to live, albeit not without its perils and danger. Requires perfect time and effort on the part of those that choose to exist here. Farmers, laborers, wanderers, and those heading from place to place on some errand. Thankfully excitement visits this place more than a few times a week, carried in by those that are passing through. Errant wars, movements, hunters, industry, traders, or simply those seeking privacy. The wildlife has adapted to this lazy rhythm of life out in such open places; often you'll see or hear something soaring overhead, more than likely will have missed the much quieter ones on the ground. The ceaseless breezes are kindness and mercy compared to when they leave, left to the mercy of the Sun in the sky on such still days. Tend to find folks of every walk of life, sometimes even of extremely varied rank and standing. Regardless, The Plains while lazy aren't the most friendly, best be on your guard unless traveling with good company.
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